Hassad of the Beard

Magnificently Bearded Magical Merchant

Description:

Hassad of the Beard
Male half-elf (vudrani) bonded witch 4
CG Medium humanoid (elf, human)
Init 3; Senses low-light vision; Perception +3
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Defense
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AC 14, touch 13, flat-footed 11 (
1 armor, 3 dexterity)
hp 26 (4d6
6)
Fort +2, Ref +4, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee adamantine scimitar (arcane bond) +3 (1d6 +1/18-20) or
net +1 (0) or
slam +7 (1d3 +6)
Ranged sling +5 (1d4 +1)
Special Attacks hex (misfortune, prehensile hair, slumber)
Bonded Witch Spells Prepared (CL 4th; concentration +9)
2nd—fog cloud, frost fall (DC 17), web (DC 17)
1st—command (DC 16), cure light wounds, ill omen, infernal healing, mage armor
0 (at will)—detect magic, message, resistance, stabilize
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Statistics
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Str 10, Dex 16, Con 12, Int 20, Wis 10, Cha 7
Base Atk +2; CMB +2; CMD 15
Feats Ability Focus (slumber), Arcane Strike, Weapon Finesse
Traits clever wordplay
Skills Acrobatics +5, Appraise +6, Bluff +0, Craft (baskets) +11, Craft (weapons) +11, Diplomacy +11, Handle Animal +0, Heal +6, Intimidate +2, Knowledge (arcana) +9, Knowledge (history) +12, Knowledge (local) +7, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +6, Perception +3, Profession (peddler) +8, Sense Motive +1, Spellcraft +10, Use Magic Device +2; Racial Modifiers +2 Perception
Languages Auran, Common, Draconic, Elven, Giant, Infernal, Orc, Sylvan, Vudrani
SQ arcane training, bonded object, bonded object (weapon), elf blood, patron spell (agility)
Combat Gear alchemist’s fire (2), healer’s kit; Other Gear darkleaf cloth armor, adamantine scimitar (arcane bond), net, sling, sling bullets (10), headband of vast intelligence +2, traveler’s any-tool, backpack, masterwork, cart, grappling hook, masterwork tool, silk rope (50 ft.), spell component pouch, whetstone, wrist sheath, spring loaded, random useless junk (20 lb), 144 gp, 8 sp, 8 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bonded Object (adamantine scimitar, 1/day) Your bonded object grants you one powerful spell per day.
Bonded Object (Sp) Your bonded object stores your spells, and allows communion with your patron.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 round, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Slumber (4 rounds, DC 19) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Traveler’s any-tool Acts as masterwork tools for most Craft or Profession skills.

Bio:

Hassad of the Beard

Kingmaker (rise of Ratface) aquateenflayer