Kingmaker (rise of Ratface)
High-spirited Gnome Skald and Oracle of divine lineage.
Female angel-blooded aasimar (angelkin) oracle 1/skald (fated champion) 4
CN Small outsider (human, native)
Init 5 armor, 10)
Fort 2 circumstance bonus vs. cold weather), Ref 4 insight bonus vs mind-affecting effects)
Defensive Abilities uncanny dodge; Resist acid 5, cold 5, electricity 5
Speed 30 ft. (20 ft. in armor)
Melee viridium thunderbass yayli tambur 5) or
(S) mwk cold iron spiked gauntlet 5) or
silver gauntlet 5)
Ranged sling 5)
Spell-Like Abilities (CL 5th; concentration 7, 1d4+4) (Su) Spirits attack 1/round at 4 negative energy damage.
Steadfast Personality You gain a +4 insight bonus to Will saves vs mind-affecting effects.
Traveler’s any-tool Acts as masterwork tools for most Craft or Profession skills.
Truespeaker Learn two languages for each rank you put in Linguistics.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Versatile Performance (String Instruments) +15 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks.
Borne to Gnome parents, Shakah was quite the surprise to them, when it was discovered she was of celestial heritage. Loud, and excitable, as any Gnome can be, she proved much stronger, though not any bigger. Working in her parents workshop, where they crafted fine instruments, she fell in love with ancient ballads and odes, and soon she considered herself to be a living Valkyrie. Knowing she must travel to see such heroism, and create the unique music that would inspire generations to come, she left home. Traveling, she found herself in the savage land of Numeria. It was here, that she found herself cursed with haunting spirits that bedeviled her, and she began to doubt her destiny. Weak from the elements, she was found half alive by a Numerian Fluid Scavenger, who placed her in cage, and revived her with the Numerian Fluid Drugs he kept on hand. Almost immediately, the Scavenger was attacked by a Kellid Barbarian raiding party. Her mind, and senses, highly elevated, and intensified by the drugs, watched the bloody scene in awe. The tribe, seeing her in a cage, figured she was a valuable, and took her with them. For months, she saw them raid camps, fight metal men, giant beasts, and metal creatures that shot firey light from their eyes. She was truly inspired again. She sang epic ballads of their battles, and after a time, they grew fond of her. They let her have any instrument they found, that she might create new sounds to accompany her ballads. Most were broken, and eventually, she began to use them to craft new musical instruments. Using the strange metals, and the musings of alien technology available, along with her own alchemical and instrumental crafting skills, she forged her masterpiece, the thunderstone-powered Thunderbass Yayli Tambur. Made of part Viridium, it is poisonous to most who handle it, but her outsider heritage makes her immune. It was truly an instrument of the divine. She continued to use the Numerian Fluids, from time to time, when she felt there were not enough deeds, or events to write songs about. Later, when she left the tribe, she found different substances to fill this role. Now, she travels to find new inspiration, far out, in unclaimed lands.
She aids any warriors she believes carry the true spark of heroism, hoping they will serve as muses for future songs in which she can immortalize their great deeds. She loves visiting new places and exploring, and isn’t embarrassed to stare open-mouthed at wondrous cities or landmarks. She likes things that are big and loud, from thunderstorms to parades to monsters.