Snikks "Ratface" Burgleson

Description:

Snikks “Ratface” Burgleson
Male div-spawn tiefling swashbuckler 5
CN Medium outsider (native)
Init 6; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 15, flat-footed 13 (
3 armor, 4 dexterity, +1 dodge)
hp 52 (5d10
10)
Fort 3, Ref +8, Will +1
Defensive Abilities charmed life; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft., deed: kip-up
Melee +1 mithral switchblade knife +9 (1d4 +10/17-20
5 Precision) or
cold iron dagger 8 (1d4 +9/17-205 Precision)
Ranged shortbow 9 (1d6/×3)
Special Attacks deed: menacing swordplay, deed: opportune parry and riposte, deed: precise strike, panache
Spell-Like Abilities (CL 5th; concentration +8)
1/day—misdirection
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Statistics
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Str 8, Dex 18, Con 14, Int 8, Wis 10, Cha 16
Base Atk +5; CMB +2; CMD 19
Feats Deadly Agility, Fabulist, Piranha Strike, Quick Draw
Traits bandit (river kingdoms), fiend blood
Skills Acrobatics +10, Bluff +13 (
27 to lie, 18 to feint, 8 to pass a hidden message), Diplomacy +7, Disable Device +5, Escape Artist +8, Heal +1, Intimidate +7, Knowledge (local) +3, Linguistics +0, Perception +6, Perform (comedy) +8, Sleight of Hand +8, Stealth +9; Racial Modifiers deed: derring-do
Languages Common, Draconic, Infernal
SQ beguiling liar, dare (), deed: dodging panache, deed: swashbuckler initiative, swashbuckler finesse
Other Gear mwk hide shirt, +1 mithral switchblade knife, cold iron dagger, shortbow, mask of stony demeanor, backpack, masterwork, masterwork tool, thieves’ tools, wrist sheath, spring loaded, 5 gp
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Special Abilities
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Bandit (River Kingdoms, Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Beguiling Liar +4 to Bluff to tell a lie.
Charmed Life (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Agility Gain Dex on damage with Finesse weapons.
Deed: Derring-Do (
4 extra dice) (Ex) Use 1 panache, 1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Dodging Panache +3 (Ex) As an immediate action when attacked, use 1 panache to move 5 ft. and gain +3 to AC vs. attack.
Deed: Kip-Up (Ex) While have 1 panache, stand up from prone as move action w/o AoO, or as swift for 1 panache.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +5 (Ex) While 1 panache, bonus to att/dam with light/one-hand piercing weapon.
Deed: Swashbuckler Initiative (Ex) While have Panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fabulist Bluff check to convince Indifferent or worse creature of tall tale restores 1 panache.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -2/
4 You can subtract from your attack roll to add to your damage with light weapons.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse as a prerequisite for combat feats.

Bio:

Snikks "Ratface" Burgleson

Kingmaker (rise of Ratface) aquateenflayer